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Vanguard was one of the most anticipated MMORPGs to come since EverQuest, but it failed.

Vanguard Post-Mortem

Here is the founder, Brad McQuad's blog, that suggests why.


Get everything in writing, don't stop at verbal agreements.

All-star people can have all-star egos (and don't work well in a team)

Don't assume your past success will happen again (EverQuest vs Vanguard)

If you are going next-generation, make sure it is the difference between 2D and 3D (eg: Ultima Online was 2D, EverQuest was 3D)

Design for change (eg: allow for worlds to shrink)